Gesture is No. 1 since without gesture there is no life to the drawing.
Close behind is Anatomy. And looking back to all my classes and now forward to more workshops I wish to present I came up with this list of the 10 things about anatomy I feel all artists, whether student level or professional of many years should know.
My workshops will either survey the list or focus on any of the 10 points, but in the end, I feel they are all important.
No. 1 Skeleton Skeleton Skeleton. Skeleton matters
most
You don’t
have to get the skeletons out of your closet, but you should definitely get
them into your drawings. Skeletons are
the basis of structure and the root of form in the body. No skeleton – no real
body. Come see how the skeleton really
isn’t that scary to draw.
No. 2 Joints define movement – know the different
types
Bones
may be long or short, straight or curved, but it’s what at the ends that
matters most. How they move against each
other dictates what the body can do.
Whether it’s a simple hinge or ball and socket, or something a bit more
complicated, it all makes simple sense once you understand it.
No. 3 Pelvis is core – all movement comes from the
pelvis
It’s a
funny bone (not Humerus at all) with lots of curves and twists, but in the end
whether a gut bucket or propulsion platform, it’s vital for the root of
movement from the toes to the finger tips. Come see how it works.
No. 4 Spine is not the back – it is the internal
stem
No, it’s
not the back. It’s the tree trunk of posture and balance. How it bends, twists and turns lets the body
be either as stiff as a stick man or as rubbery as contortionists. Which every way you put all 26 of these little
blocks together, they make sense and more importantly, make movement.
No. 5 Muscles as cables – puppetry and balloons
We
think of muscles as chunks of mass filling out the body. But whether a 90lb weakling or a steroid monster,
the muscles are the same: like stretched balloons just waiting to be inflated
by movement (or steroids). It’s the
cables that move the bones that make for dynamic characters.
No. 6 Bone, muscle, tendon & fat. Landmarks or Confusion.
The body
has a lot of bumps, even the smoothest body.
It can be confusing. And as it
moves, so too the bumps. Come learn the difference and to know when and where
to make more bumps or take them away.
Learn to make sense of landmarks.
No. 7 Muscle trains – how gesture flows through
the body
Change
the direction of your head, and if you’re standing, there’s a train of muscles
that go right to your toes. Muscles
never work alone. Learn how this train
relates to the flow of gesture through the body.
No. 8 Muscles run in straight lines unless –
Unless of
course they have to go over or around something. That something would be bone or other muscle.
These straights and curves give grace of form to a body or make for more
dynamic pose.
No. 9 Skeletons don’t differ much – bird, animal
or human – they’re almost all the same
Yup,
they’re basically the same. Birds have
arms much like us and cows stand on their finger and toe nails. We win and we lose a few bones, but we’re
very much alike.
No. 10 Form follows function – carnivore or
herbivore or human
Whether
you are chasing after your next meal or you’re the meal running from the
chaser, or you’re just the couch potato
munching on a snack watching it all, your form from skeleton to muscles
is defined by just that – carnivore, herbivore or gamer.
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